Baking Buffoonery

  • Year: Early 2024

  • Role: Solo Dev (did everything except for the models)

  • Engine: Unreal 5

  • Concept: A QWOP-like baking game I made in a week

  • What is it? A Baking game where you only have one hand, difficult controls, a time limit, and physics-based baking ingredients. Good Luck! Inspired by games like QWOP and  Surgeon Simulator


  • Process:

    • this game was made as part of a week-long game jam I was a part of. The theme of the jam was Muffins. Naturally, I wanted to make a game about making muffins


    • Initially was going to be made in Godot, but changed part way through to Unreal.


    • The basic mechanics of getting the hand down were simple enough to implement, but the real challenge was to get the physics to act the way I wanted them to when you let go of an object (even with the hand mechanics, I had heavy help from a friend of mine).


    • Once the hand mechanics were figured out, I had to figure out the pour mechanics. It was simple enough to get the objects to spawn when the pouring object was tilted at a certain angle, but it was tricky getting the physics of each liquid right.


    • Next came getting the liquids to look more like liquids. Rather than having a complicated liquid simulation, I opted to spawn a bunch of balls and make them look like a liquid (big thanks to Primatica Dev for getting the liquid shader looking right). It still looks a bit wonky, but I think that adds to the charm a bit.


    • Last came creating a timer, a scoring system, the menus, and getting the models implemented.

Baking Buffoonery

  • Year: Early 2024

  • Role: Solo Dev (did everything except for the models)

  • Engine: Unreal 5

  • Concept: A QWOP-like baking game I made in a week

  • What is it? A Baking game where you only have one hand, difficult controls, a time limit, and physics-based baking ingredients. Good Luck! Inspired by games like QWOP and  Surgeon Simulator


  • Process:

    • this game was made as part of a week-long game jam I was a part of. The theme of the jam was Muffins. Naturally, I wanted to make a game about making muffins


    • Initially was going to be made in Godot, but changed part way through to Unreal.


    • The basic mechanics of getting the hand down were simple enough to implement, but the real challenge was to get the physics to act the way I wanted them to when you let go of an object (even with the hand mechanics, I had heavy help from a friend of mine).


    • Once the hand mechanics were figured out, I had to figure out the pour mechanics. It was simple enough to get the objects to spawn when the pouring object was tilted at a certain angle, but it was tricky getting the physics of each liquid right.


    • Next came getting the liquids to look more like liquids. Rather than having a complicated liquid simulation, I opted to spawn a bunch of balls and make them look like a liquid (big thanks to Primatica Dev for getting the liquid shader looking right). It still looks a bit wonky, but I think that adds to the charm a bit.


    • Last came creating a timer, a scoring system, the menus, and getting the models implemented.

Keep In Touch!

Keep In Touch!

Keep In Touch!

©2023 Sophie Schenck All Rights Reserved

Email: s.schenck33@gmail.com