![](https://framerusercontent.com/images/iIPKtvwNiRqTvpYjJ6GyWujh8YY.png)
![](https://framerusercontent.com/images/XrO3ViNY2paMismEsv34scr9lY4.png)
![](https://framerusercontent.com/images/QD7sGtuQp9s4FIdid8uVhMz67Q.png)
Dissected Demon Multiplayer Level
Year: Summer 2023
Role: Solo Dev
Engine: Unreal 4
Concept: A Multiplayer Map where you fight in a dissected demon
What is it? A Free-for-all, First Person, Unreal tournament map where you fight inside of a dissected demon in space
Process:
For this project, I wanted to revisit Unreal Tournament as I had fun making a multiplayer level for it in the past
While this level had a very basic sketch for its paper map, most of the design ended up coming from messing around in the engine for a while, playtesting it heavily, tweaking layouts, and with the core tenet of making sure each building had at least 3 ways to enter each opening
While I make this process sound simple, this took weeks of iterating to get it to a point where I am satisfied with it.
It still needs assets and weapon placement, but I figured I’d showcase it because it was a good showcase of my level design abilities.
![](https://framerusercontent.com/images/QD7sGtuQp9s4FIdid8uVhMz67Q.png)
Dissected Demon Multiplayer Level
Year: Summer 2023
Role: Solo Dev
Engine: Unreal 4
Concept: A Multiplayer Map where you fight in a dissected demon
What is it? A Free-for-all, First Person, Unreal tournament map where you fight inside of a dissected demon in space
Process:
For this project, I wanted to revisit Unreal Tournament as I had fun making a multiplayer level for it in the past
While this level had a very basic sketch for its paper map, most of the design ended up coming from messing around in the engine for a while, playtesting it heavily, tweaking layouts, and with the core tenet of making sure each building had at least 3 ways to enter each opening
While I make this process sound simple, this took weeks of iterating to get it to a point where I am satisfied with it.
It still needs assets and weapon placement, but I figured I’d showcase it because it was a good showcase of my level design abilities.
![](https://framerusercontent.com/images/vf2lRz1zaKzi6ntGYU4KSPtRM.png)
Keep In Touch!
![](https://framerusercontent.com/images/vf2lRz1zaKzi6ntGYU4KSPtRM.png)
Keep In Touch!
![](https://framerusercontent.com/images/vf2lRz1zaKzi6ntGYU4KSPtRM.png)
Keep In Touch!
©2023 Sophie Schenck All Rights Reserved
Email: s.schenck33@gmail.com