Third Place

  • Year: Early 2024

  • Role: Solo Dev (did everything except for music)

  • Engine: RPG Maker XP

  • Concept: A weird RPG maker game I made in a week

  • What is it? It is a surreal, liminal RPG maker game where you talk to strange, funny, creepy, and off-putting characters. Inspired by the likes of ENA, Disillusion ST, and Undertale.


  • Process:

    • This game was made as part of a weeklong game jam, although the theme was to make whatever game you wanted. Due to RPG Maker XP recently becoming free and my recent interest in the game Disillusion, I wanted to make a similarly weird, surreal game in the RPG Maker engine.


  • Version 1:

    • I spent most of the time in this version learning the ins and outs of the engine and creating my own tileset

    • Level design was simple enough in this version. I wanted the landscapes to be bare to give the player a sense of lostness

    • I wanted to go for a multimedia approach to the models to make the player feel off-kilter. Took some time to make the clay and 3D models, and color these models.


  • Version 2:

    • A lot more effort was made to make this version feel like more of a world you’re exploring than a series of rooms you enter, leave, and then forget about.

    • I added 2 new levels, one of which was the cemetery level. I wanted to make the cemetery feel more eerie than it already does without having to make any new tiles, so I ended up making a big obelisk that the player can enter in the center of the map. The other map was the inside of a large beast. I wanted to make it feel like the map itself was made at you being inside of it and having the surroundings made out of flesh helped sell that because of how painful it must be for you to be inside of it.

    • In this version, I made more models as well as items for the player to use. I made sure to get out of my comfort zone by doing more 3D models in Blender and by making plastic found-object sculptures.

Third Place

  • Year: Early 2024

  • Role: Solo Dev (did everything except for music)

  • Engine: RPG Maker XP

  • Concept: A weird RPG maker game I made in a week

  • What is it? It is a surreal, liminal RPG maker game where you talk to strange, funny, creepy, and off-putting characters. Inspired by the likes of ENA, Disillusion ST, and Undertale.


  • Process:

    • This game was made as part of a weeklong game jam, although the theme was to make whatever game you wanted. Due to RPG Maker XP recently becoming free and my recent interest in the game Disillusion, I wanted to make a similarly weird, surreal game in the RPG Maker engine.


  • Version 1:

    • I spent most of the time in this version learning the ins and outs of the engine and creating my own tileset

    • Level design was simple enough in this version. I wanted the landscapes to be bare to give the player a sense of lostness

    • I wanted to go for a multimedia approach to the models to make the player feel off-kilter. Took some time to make the clay and 3D models, and color these models.


  • Version 2:

    • A lot more effort was made to make this version feel like more of a world you’re exploring than a series of rooms you enter, leave, and then forget about.

    • I added 2 new levels, one of which was the cemetery level. I wanted to make the cemetery feel more eerie than it already does without having to make any new tiles, so I ended up making a big obelisk that the player can enter in the center of the map. The other map was the inside of a large beast. I wanted to make it feel like the map itself was made at you being inside of it and having the surroundings made out of flesh helped sell that because of how painful it must be for you to be inside of it.

    • In this version, I made more models as well as items for the player to use. I made sure to get out of my comfort zone by doing more 3D models in Blender and by making plastic found-object sculptures.

Keep In Touch!

Keep In Touch!

Keep In Touch!

©2023 Sophie Schenck All Rights Reserved

Email: s.schenck33@gmail.com